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Válečná zóna Hradec Warzone Resurrection 2018

28.8.2018
Kdy:
15.9.2018 @ 16:39 – 16.9.2018 @ 17:39
2018-09-15T16:39:00+02:00
2018-09-16T17:39:00+02:00
Kde:
Jana Černého 8/28
Jana Černého 8/28
Věkoše, 503 41 Hradec Králové
Česko
Válečná zóna Hradec Warzone Resurrection 2018 @ Jana Černého 8/28 | Hradec Králové | Královéhradecký kraj | Česko

The first tournament of this season of the Czech Warzone league Solaris.

Place: Centrum pro integraci osob se zdravotním postižením, Jana Černého 8/28, 503 41 Hradec Králové – Věkoše, Czech republic.

Time schedule:
Friday 14. 9. 2018:
– from 18:00 – arrival, preparing tables, free play.
Saturday 15. 9. 2018:
– 09:00 – start of the first battle, total 3 battles.
Sunday 16. 9. 2018:
– 08:00 – start of the fourth battle;
– 15:00 – end of last battle, results and announcement with special prizes.

Registration: send email to sgt.blain@post.cz, Yours nick, army and if you want food throughout the tournament. Send army list no later than 9. 9. 2018.

Entry fee:
– 250 CZK on account 1066008237/5500 as note write „BLN+yours Nick“;
– 350 CZK on spot;
– 400 CZK for the weekend food menu.

Prizes:
– provided by Prodos Games;
– special Homemade trophies for top3 players 😉

Others:
– there is a parking lot in front of the building;
– you can take a bus No.15 from Railway station, exit bus stop – Věkoše, but if you need we can take you from railway/bus station, just write and we can arrange almost everything 😉
– you can sleep on the spot, just take your own sleeping bag and mat;
– take indoor shoes with you;
– there is a small kitchen, shower on spot;
– if you prefer a comfy bed, there is guesthouse Penzion Nad Oborou about 3 minutes away on foot.
http://www.booking.com/hotel/cz/penzion-nad-oborou.cs.html?aid=304142;label=gen173nr-1FCAEoggJCAlhYSDNiBW5vcmVmaDqIAQGYAQW4AQbIAQzYAQHoAQH4AQuoAgM;sid=bd5a8e80bb4452c4e7fab338a949a022;atlas_nodate=1;atlas_src=sr_iw_title;dist=0;group_adults=2;room1=A%2CA;sb_price_type=total;type=total&
Food:
– There will be a classical buffet (with drinks (mostly beer), toast, sausages etc.) and then a
possibility to order food „at your table“ for all tournament. It is possible to order a complete menu only, in your Registration form write if you want this service or not. If you do not want the food, also write it in your Registration form.
– The price is CZK 400,-.

Weekend menu:
Friday – supper – pork meat spread with bread;
Saturday – breakfast – choice of cheese and ham, pastry
– lunch – pork with caraway and pasta;
– supper – sausage stew, bread;
Sunday – breakfast – scrambled eggs;
– lunch – spaghetti with meat sauce.

General rules:
– the two-day event, 5 battles with round limitation (will be specified at the spot);
– the tournament is part of Czech WZR league Solaris, all results can be found at http://www.wzr.cz/akce/ceska-liga-solaris/
– players prepare one army list for 1000 points, Standard OOC, for the whole tournament;
– no RD or infiltration limitation;
– army list must be written down, ideally printed, so the opponent could read it with ease;
– army list must contain Doctrines / Art Powers / Enhanced Tactics / Cybertronic
Enhancements / Clan Markers / Dark Symmetry Powers / Ki Powers squad options and all other upgrades. If units of the same type have different upgrades, those units must be recognizable from each other;
– using card deck according to 2.0 rules;
– „front facing“ must be marked;
– organisator can allow proxy models.

Missions, scoring, deployment, FAQ:
– the objective markers for completing the missions are placed on every gaming table
before each battle based on the deployment type;

Time limit:
– there will be 5 games with time limit of „try to finish in a reasonable time“ – the time
schedule is more like a guiding one; if possible, all games should end in the victory of
one player, but the whole tournament cannot wait for you; when interpreting these
rules, use common sense, we wonʼt finish your game 5 minutes before a crushing
victory, but if it takes 3 hours to start turn 3, there is no other way;
– playing slowly on purpose is considered cheating and can result in penalty to playerʼs
score or even their disqualification; the rule of a thumb is: it is better to lose than not
to finish the game (all of the missions are designed so they can be finished on time);
– if the game is not finished on time, BOTH players can suffer the penalty (point
reduction) at the juryʼs discretion; if you feel you wonʼt manage to finish on time, let
the organiser know at least 1 hour before the scheduled end of a round;
– each game ends after 4 turns!

Scoring:
– BEWARE – the scoring is heavily experimental and different;
– in every mission there are 3 objectives for which you can get VPs (each game grants total 20 VPs);
1)primary mission – described in every mission
2)secondary mission – described in every mission
3) „Killing Spree“
scoring:
– you kill 500+ PTS more than your opponent: 4-0;
– you kill 250+ PTS more than your opponent: 3-1;
– other 2-2;
the PTS include all spells, squad options and upgrades (doctrines…) purchased for
the destroyed squads;
– in the case of tied points, the rank is based on the points the playerʼs opponents
scored.

The organiser has the right to change these rules.

MISSION 1: Reconnaissance
DEPLOYMENT: Battle Line
DEPLOYMENT OPTIONS: Regular, Rapid Deployment, Infiltrate, Stalk, Preemptive strike
Set up the game as described in chapter 3.
Mission parameter:
Both players are attempting to control the 5 table zones (4 quarters + convergence).
A player controls a table zone if they have more models in the particular zone at the end of
the game turn than their opponent. A table zone is considered contested if there are an equal
amount of models from both players in it.
Each squad may only claim up to two zones.
PRIMARY MISSION SCORING: 10 VPs are divided as follows:
• you control 3+ zones more than your opponent: 10-0;
• you control 2 zones more than your opponent: 8-2;
• you control 1 zone more than your opponent: 6-4;
• you both control the same number of zones: 5-5.
SECONDARY OBJECTIVE: Invasion
• at the end of the game you must have 1 COMPLETE squad in the opponentʼs
deployment zone (50+% of each modelʼs base).
• scoring: 6 VPs, YES/NO

MISSION 2: No man´s land
DEPLOYMENT: Quarters, deploy within 18“ of the corner (within a quarter circle)
DEPLOYMENT OPTIONS: Regular, Rapid Deployment, Flank Deployment, Infiltrate, Stalk,
Set up the game as described in chapter 3. Place a piece of terrain next to center marker, this terrain has A27, W5 saving rolls are made by the enemy.
Mission parameter:
Both players are attempting to control more points of interest (objective markers) on the
battlefield.
PRIMARY MISSION SCORING: 10 VPs are divided as follows:
• you control 3 markers more than your opponent: 10-0;
• you control 2 markers more than your opponent: 9-1
• you control 1 marker more than your opponent: 7-3;
• you both control the same number of markers: 5-5.
SECONDARY OBJECTIVE: Controlled Demolition
• destroy the structure in the convergence.
• scoring:
◦ you destroyed the terrain piece by yourself: 6-0;
◦ you destroyed the terrain but opponent took at least 1 of its W: 5-1;
◦ you destroyed the terrain but opponent took more of its W than you: 4-2;
◦ the terrain is still there but you took more of its W than opponent: 4-2;
◦ other: 3-3.

MISSION 3: Harvest
DEPLOYMENT: Nazghul_escalation
Both players divide their armies into four quarters as equally as possible in terms of
activations; the player with the initiative starts and randomly chooses two quarters of his
army, they allocate one to their table edge and the other to one of the side table edges (1-10:
the right one, 11-20: the left one); the opponent then does the same with one-quarter of their
army and their own table edge and the other quarter of the army allocated to the last
unoccupied table edge.
The remaining two quarters of the playersʼ armies enter the game in turn 2 along the side
edges of the table (randomly decide the third quarterʼs edge, see above, the last quarter gets
the opposite one).
The squads are deployed after they are activated, within 6“ of their table edge. They start
their activation with 1 less AP. They may not be deployed within 10“ of any enemy model. If it
is not possible, deploy the squad within 6“ of your table edge and not within 10“ of an enemy.
If neither this is possible, only deploy the squad within 6“ of your table edge.
DEPLOYMENT OPTIONS: Regular
Set up the game as descripted in chapter 3.
Place 4 harvest markers on the table, so that they are 18“ from the two closest table edges.

Mission parameter:
Both players are attempting to collect the most points from the harvest markers. At the end of
every turn a player gets the number of harvest points equal to the number of uncontested
harvest markers they controls.
PRIMARY MISSION SCORING: 10 VPs are divided as follows:
• you have 9+ harvest points more than your opponent: 10-0;
• you have 7-8 harvest points more than your opponent: 9-1;
• you have 5-6 harvest points more than your opponent: 8-2
• you have 3-4 harvest points more than your opponent: 7-3;
• you have 2 harvest points more than your opponent: 6-4;
• you have 1 harvest point more or equal as your opponent: 5-5.
SECONDARY OBJECTIVE: Lucky starts!
• before game choose one of your non-character squads; minimum of 50% of the
squadʼs models must survive the game.
• scoring: 6 VPs, YES/NO

MISSION 4: Field Control
DEPLOYMENT: Battle Line
DEPLOYMENT OPTIONS: Regular, Flank Deployment, Infiltrate, Stalk, Preemptive strike
Set up the game as descripted in chapter 3.
Mission parameter:
Both players are attempting to control more points of interest (objective markers) on the
battlefield.
SCORING: 10 VPs are divided as follows:
• you control 3 markers more than your opponent: 10-0;
• you control 2 markers more than your opponent: 9-1
• you control 1 marker more than your opponent: 7-3;
• you both control the same number of markers: 5-5.
SECONDARY OBJECTIVE: Primary targets
• before game choose 3 opponentʼs squad leaders and tell your choice to your opponent. Your objective is to kill selected models.
• scoring:
◦ you killed 3 primary targets more than your opponent: 6-0;
◦ you killed 2 primary targets more than your opponent: 5-1;
◦ you killed 1 primary target more than your opponent: 4-2;
◦ you killed the same number of primary targets as your opponent: 3-3.

MISSION 5: Forward Base
DEPLOYMENT: Quarters, deploy within 18“ of the corner (within a quarter circle)
DEPLOYMENT OPTIONS: Regular, Rapid Deployment, Flank, Stalk, Preemptive strike
Set up the game as described in chapter 3.
Mission parameter:
Both players are attempting to have as many models as possible in the covergence at the
end of the game.
SCORING: 10 VPs are divided as follows:
• you have more than 50% of your starting models in the convergence
which is uncontested: 10-0;
• you have some models in the covergence which is uncontested: 8-2;
• you have two times more models in the convergence than
your opponent: 7-3
• you have more models in the convergence than your opponent: 6-4;
• other: 5-5.
SECONDARY OBJECTIVE: Viral Intelligence
• extract the intelligence from the 2 objective markers; to do so a model must be B2B
with a marker and remain unengaged for one whole turn; if it gets engaged during the
time, the extraction fails but you can attempt it the following turn.
• after the extraction remove the marker and place it near your resource cards; the
intelligence from one marker can be extracted only once.
• scoring:
◦ you have both markers: 6-0;
◦ you have one marker more than your opponent: 4-2;
◦ you both have the same number of markers: 3-3.

Non-PRODOS rules © 2017 Naz-ghul. Usable after acknowledgement.

Nadšený gamer, primárně Warhammeru....a milovník piva

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